Archive for the ‘ffxi gil us’ Category

Final Fantasy XI Wings of the Goddess

Thursday, October 15th, 2009

Are you wondering why you are making slow progress in the Wings of the Goddess expansion in Final Fantasy XI Gil ?Do you like the idea of a thorough expansion walk-through that tells you exactly how to complete all the quests, unlock new jobs, and earn massive rewards twice as fast? With the FFXI gil Wings of the Goddess Guide, you will be kept updated with latest techniques and insider tips that you do not want to miss out on.

Highlights of the ffxi gil Wings of the Goddess Guide:
Step-by-step mission walk-throughs
Detailed guide to the most rewarding side quests

A list of must-have equipment you can buy with Allied Notes
Short-cuts to unlock new jobs
Killer battlefield strategies for campaign and campaign ops

Veteran strategies – the little tricks they use everyday
Strategies for earning high ranking medals, massive Allied Notes and insane amounts of Final Fantasy XI Gil

WotG Introduction: The Wings of the Goddess expansion comes with several new features, and new means lots of new opportunities.

The first chapter of the FFXI gil Wings of the Goddess Guide gives you a detailed run-down on the new time traveling concept and all other features that you need to know about. Learn about the mechanics behind time traveling and unlock all the gateways to the past.

Mission Walkthroughs: The FFXI gil WotG Guide unveils the storyline in the Wings of the Goddess expansion with exact details on where to go, what to do and complete in which order.

Side Quests: The Wings of the Goddess guide picks out the best quests worth doing for monetary rewards and storyline progression.

Each quest is detailed with the requirements, rewards, where to go, what to do, what items to get and how to find them. The author has also added little tricks you can use to improve your quest success rate.

Unlock New Jobs: The Wings of the Goddess expansion introduces 2 new jobs, each with a quest to unlock. The FFXI gil Wings of the Goddess guide walks you through the process from the first preparation steps to exact locations of specific NPCs.

Final Fantasy XI player ‘mugged’, police refuse to help

Tuesday, September 29th, 2009

 
Many Final Fantasy XI players are aware of a rash of account hackings that occurred over the past couple of months. A number of players saw their account passwords suddenly changed after their gaming computers were compromised. Square Enix has been unable to help most of these players, who saw hours of game-work disappear when their characters were stolen.

One 20-year-old has taken it upon himself to seek justice with his local police department, reports a Minnesota newspaper. Geoff Luurs reported the crime, in which 75 million Gil worth of virtual items and coin that belonged to his character were stolen. Although Square Enix prohibits players from participating in real-money trade (RMT) between game items and real currency, the gil is worth about $4,000 U.S. on the FFXI “black market”.

The police, however, refuse to investigate the event. According to them, virtual items have no monetary value whatsoever and no crime has taken place. The response angered law professor Joshua Fairfield of Washington and Lee University:

“What happened here is somebody stole almost USD 4000 and got away cold. This is just a matter of zeros. The first time IBM loses USD 10 million, we’re going to see some police action. The argument that a magic sword isn’t real, that doesn’t make sense to me. You can ask the question, why would somebody buy that? But you can’t say it’s not worth real money.”

Putting aside the fact that swords in Final Fantasy XI aren’t normally magic, Fairfield brings up a good point. Despite the fact that it’s against the rules, RMT is a common thing in FFXI as well as in most other MMO games, some of which allow and even participate in the trade of virtual items for real-world money.

Recent hackings involved exploits on some Final Fantasy XI information sites that were finding back-door entries into players’ computers, but in the case of this player, it’s also suspected that he gave out his information at some point. Luurs named another FFXI player as a former friend and current suspect, raising the question of whether or not he actually gave out his password in the past. This is a somewhat common practice, although it’s also forbidden by Square Enix due to security risks.

So what’s your take? Is this a case of the law being behind the times, or is this FFXI player crying over spilled milk? Having spent hours in Final Fantasy XI myself, I can certainly respect the amount of time and energy it takes to build up a character — there’s certainly a value to what was stolen, even if it’s hard to quantify

FFXI cheaters hit with ban stick

Tuesday, September 29th, 2009

Cheaters beware! If you think taking advantage of others is the way to go, take this latest bit of news as a mild warning. More than 2,000 players within the Final Fantasy XI MMORPG universe have had their accounts either suspended or terminated recently because of the use of some “third-party software tools.”

ffxi gil

Tuesday, September 29th, 2009

Of course, there’s plenty of other stuff happening at high level that we haven’t had a chance to touch upon. Square Enix adds bucketloads of new quests to the game every time it’s updated, and Chains of Promathia promises to add a massive new chapter to the plot of the game – which, unlikely many MMORPG titles, is actually a very major part of the gameplay, with cutscenes, NPC character development and major plot missions to fulfil. Promathia looks set to open up a whole new set of areas, including the remnants of a once-proud nation destroyed in the last great war – while new dangers encroach on the world of Vana’diel in the form of the “Emptiness”, a phenomenon that chews up familiar zones and appears to spawn a host of new and bizarre looking enemies.

All of which, along with the massively healthy subscriber numbers, suggests that Final Fantasy XI isn’t going to get boring any time soon – and the onslaught of Europeans who will pitch up in the game in September should help matters, too. Unfortunately, though, it’ll be quite tough to actually talk to them, as Square Enix doesn’t currently plan to extend the automatic translation system – which translates between Japanese and English at present – to any European languages, although this functionality might be added in a later patch.

ffxi

Tuesday, September 29th, 2009

After several hours of running around slaying avatars and battering each other about in the online equivalent of a contact sport (except that most of the contact involved knives and swords), we’d barely scratched the surface of what FFXI has to offer at high levels. Our compatriots over in the USA were about to head off to witness a wedding, but as night settled over London, it was time for us to wind our weary way… What? Yes, yes, I did just say “wedding”. Final Fantasy XI recently added the ability for characters in the game to get married, and there’s even a special Wedding Dress class of armour for that special day. I know what you’re thinking, and it’s probably the same as what I’m thinking, but hey; if it allows my now-single FFXI obsessed buddy to bring light back into his life by marrying a Tarutaru husband, who am I to stand in the way of their happiness?

ffxi gil us

Tuesday, September 29th, 2009

However, it’s all complicated by the fact that other players can engage you in combat to stop you from scoring – and you can’t actually score unless you’ve previously defeated an enemy player in combat, or been part of a group who defeated an enemy player. As such, it’s fairly direct one-on-one combat, and like much of the rest of the game, teamplay is vital. You won’t get far without a decent range of classes working together to defeat the enemy team – but there’s no experience penalty for being killed, and the whole thing is designed as a fun distraction rather than as something to be taken incredibly seriously. It’s a great addition to the game, and something to look forward to when you get to level 60 – it’ll be interesting to see what Square Enix choose to add next in terms of PvP systems.

ffxi gil

Monday, September 28th, 2009

Final Fantasy XI is a bit of an online phenomenon. Although it’s debateable whether it has topped EverQuest in terms of user numbers, Square Enix certainly has one of the most popular paid-for online RPGs in the world, with more than 500,000 active paying subscribers running a total of over 1.2 million in-game characters. That’s more than half a million copies of the game sold, and over six million dollars a month pouring into the Square Enix kitty from subscribers – a success in anyone’s books, especially given that the game is still relatively new in the USA, and won’t arrive in Europe until September.

It didn’t always look like it was going to be this way. In fact, when Final Fantasy XI launched in Japan just over two years ago, the general consensus seemed to be that it sucked. There wasn’t enough content, it was buggy, and the whole affair appeared to be an unfortunate hiccough for the much-loved Final Fantasy series that we’d probably all try to forget. A launch outside Japan for the game, which was originally for the hard-drive equipped PS2 only and relied on Square’s proprietary PlayOnline PS2 gaming service (which admittedly to this day remains one of the best console online services ever made), looked distinctly unlikely. In the wake of the not-so-successful Final Fantasy: The Spirits Within, it looked like Square had dropped the ball with its best-loved property once more.

Not so. The company went hard to work at knocking the rough edges off FFXI, and added new content to the game at a rate of knots – from new enemies, items and quests through to entirely new zones or visual effects. “I remember logging in one day and discovering that they’d added rain,” one Japanese player told me some time ago. “Loads of players just stood outside and waited for the weather to get bad so we could see what it looked like.” In a game as graphically gorgeous as Final Fantasy XI, that’s kind of understandable; but adding such large-scale features shows how much effort Square was prepared to put in to get this game right.

ffxi gil us

Monday, September 28th, 2009

Game journalists let loose with high-level characters don’t stay creeped out for long, though. “Hey, we’ve got fireworks!” Indeed we did; each player given a nice attractive firework in their inventory, from the recently introduced range of exceptionally spangly special effects which have been added to the game. Evil grins spread around the table; the Taru twins were surrounded, a countdown held, and a sackful of fireworks tossed on the unfortunate pint-sized heroes while our noble adventurers ran away to giggle in a corner like naughty schoolboys.

It’s the small things in life. And that’s before anyone else realised that they could take their clothes off by clearing out the equipment screen…

Final Fantasy XI: European Adventure

Monday, September 28th, 2009

“Christ! It’s just like The Shining!”

Stanley Kubrick’s classic horror film is not, admittedly, the first association that might come to mind when you think about Square Enix’ first foray into the massively-multiplayer realms, Final Fantasy XI. However, as journalists from around the (real) world gathered in a dank dungeon in the fantasy world of Vana’diel to experience some of the new features of the game ahead of its European launch next month, you could see where the unlikely exclamation was coming from.

Materialising from nowhere directly in front of the surprised player were two Tarutaru – “scary little midget chaps,” to use the technical term – both red mages, both identically suited and booted, and both sporting exceptionally silly hats and equally silly cheerful grins. A comparison with Tweedle Dee and Tweedle Dum might have been more appropriate, but there’s no doubt that there was something sinister and Kubrickian about the whole thing.

Square Enix bans FFXI gil-sellers News

Monday, September 28th, 2009

Square Enix has terminated more than 700 accounts of Final Fantasy XI players involved in “real money trading” by producing large amounts of gil (in-game currency) which was then sold on for proper wonga.

The terminations mark the conclusion of a lengthy investigation. “Thanks to these measures, more than 300 billion gil has been removed from circulation, and the overly inflated prices of items have begun to fall to more realistic levels,” said the developer in a statement.

“Furthermore, emergency maintenance has already been performed on all worlds for the purpose of implementing RMT countermeasures. This maintenance took place over two stages, starting on January 17th.”

“As has been previously stated, acts of RMT will not be tolerated in FINAL FANTASY XI, and any violations of the user agreement will be dealt with severely,” the statement ends.